Digital Foundry has released its technical analysis of Marvel Spider-Man 2With the ban lifted.
details
- The level of detail has been greatly improved;
- All game modes use ray tracing;
- The intensity of the scene increased significantly, as the number of civilians and cars, for example, increased;
- Details of the city are more diverse.
- The game loads incredibly fast;
- The game takes advantage of the hardware to create scenarios that were not viable in the original game;
- The game takes advantage of the hardware for much faster movement;
- Cars now have proper suspension;
- All water bodies now have ray-traced reflections, which is a huge improvement over the first remaster;
- Raytracing technology is improved, “nothing else comes close”;
- Visual effects are also reflected via ray tracing;
- Attention to detail such as different outfits depending on the day is on full display;
- Added sound propagation.
Resolution and frame rate (fps)
Without VRR:
- Quality (4K ~ 1440p) at 30fps
- Performance (1440p ~ 1008p) at 60fps
Without VRR and 120Hz:
- Quality (4K ~ 1440p) at 30fps
- Performance (1440p ~ 1008p) at 60fps
- Auto mode 120Hz at 40fps
With VRR and 120Hz display:
- Smooth or unlimited options to unlock frame rate
- The smooth option maintains the maximum fps and takes care of any frame rate drops
- Quality > 40 fps
- Performance at > 60 fps (up to 80 fps achieved)
- In Unlimited mode, the dynamic resolution may decrease (936p observed).
Marvel Spider-Man 2 It will be released on October 20 on PS5.
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