Redfall will not be remembered as one of the flagships of Arkane Studios, but Bethesda has no intention of giving up, on the contrary, it intends to improve the quality of the title and make it “Good game” in the near future. Also among the items on the list are those that have already been promised 60fps on Xbox Series X|Sone of the apples of discord at launch.
At least that’s what Pete Hines, editor-in-chief of Bethesda Softworks, promised during an interview with GamesIndustry. As proof of his assertions, he points out that in the past the company has published games that were far from perfect at launch (see Fallout 76 for example) and which have subsequently improved thanks to the company’s continued support.
“We’re always in a learning phase, so that’s nothing new for us. We don’t like not meeting our players’ expectations. At the same time, we’re the same company that has launches that didn’t work out. The way we wanted to and we didn’t give up on things just because they didn’t work out. start well.”
The launch of The Elder Scrolls Online on PC wasn’t perfect, but we’re still working on it. It’s now a very popular cross-platform game. Same goes for Fallout 76. For us, Redfall is no different.. Well, we didn’t get off to the start we wanted to, but it’s still a fun game…and we’ll keep working on it. We’ll do 60fps. Game Pass will live forever. There will be people signing up for Game Pass ten years from now, and Redfall will be there.
It’s no secret that the circumstances in which Redfall arrived have prompted a lot of discussion and skepticism in Microsoft management now that Bethesda has one of its studios under its wing, although it should be noted that the company was acquired when work on the game was already underway. advanced stage. Not to mention, critics easily forget how successful it was. hifi rush.
When asked if the criticism of Redfall has in any way increased the pressure on the Starfield team which is in fact the most important Xbox exclusive of 2023 and in general over the past few years, Haynes replied:
“Pressure in Starfield? There’s always pressure on every lap. Pressure is an external element that we monitor, but we don’t make it our focus because we have no control over it. What can we control? We control the game, how cool is that? How does it work? How much The fun of it Well, let’s do it right and everything else will take care of itself.
“Web geek. Wannabe thinker. Reader. Freelance travel evangelist. Pop culture aficionado. Certified music scholar.”